Data For: video game piracy


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Video Game Piracy Market Value: $3.5 Billion

Video Game Piracy is the unauthorized copying, selling, and distributing of licensed video games without the permission of the copyright holder.

The Electronic Software Association estimates piracy losses to entertainment software companies to be about $3.5 billion.

Source: Kristin Kalning, “Game piracy runs rampant on the Internet,” MSNBC, May 14, 2007.

Chinese knockoffs helps achieve market share in online games

Chinese knockoffs are believed to be responsible for gains of up to one-third in market share in the online game industry.

Source: “Chinese Knockoffs Pose Headaches for Korean Online Game Makers ,” Chosun Ilbo, October 17, 2009.

50 to 75 percent of all internet traffic is illegal downloading

The AFP states that illegal downloading represents 50 to 75 percent of all Internet traffic worldwide.

Source:  AFP, ” Swedish crackdown on piracy pays off,” Google News, August 4, 2009.

94 percent of video games in Brazil are pirated

The Brazilian Association for the Development of Video Games finds that up to 94 percent of all video games sold in Brazil are pirated.

Source:  Pedro Franco, “A Nation of Pirates,” Escapist, May 12, 2009.

58 billion lost to US economy due to copyright piracy

At the World Copyright Summit in Washington, D.C., US Senator Orrin Hatch (R-Utah) stated that piracy of movies, music, software and video games costs the US economy $58 billion a yer.

Source:  AFP, “Calls for united action at World Copyright Summit,” Google News, June 9, 2009.

Video Games Piracy Losses by Country

The following are the estimated losses to video game piracy by countries. The numbers are the most current data regarding video game piracy released by the International Intellectual Property Alliance.

Country

Market Value

1

Italy

817 Million

2

China

589.9 Million

3

Spain

510 Million

4

South Korea

461.9 Million

5

Russia

282.1 Million

6

Mexico

273 Million

7

Taiwan

202.9 Million

8

Brazil

159.3 Million

9

Sweden

135.3 Million

10

India

129.9 Million

11

Thailand

91.4 Million

12

Poland

76 Million

13

Australia

75 Million

14

Greece

30.2 Million

15

Malaysia

28 Million

16

Bulgaria

21 Million

17

Hungary

15.9 Million

18

Egypt

14.3 Million

19

Israel

11.4 Million

19

Philippines

11.3 Million

“Spore” is the most pirated PC game in 2008

The computer game “Spore:” is the most pirated game in 2008.

From the BBC:

Will Wright’s evolutionary epic video game – Spore – has been named the most pirated PC game of 2008, according to the TorrentFreak weblog.

The site used data provided by the peer-to-peer sharing protocol, BitTorrent, to compile a list of the 10 most downloaded PC games in 2008.

The site reported 1.7m illegal downloads of Spore since the game was released in September 2008.

Electronic Arts (EA) said it sold nearly 2m copies of the game.

Will Wright’s other big-selling title – The Sims 2 – came second on the list with 1,150,000 copies downloaded.

TorrentFreak said that Spore’s Digital Rights Management (DRM) software – which came in for considerable criticism when the game was released – was one of the reasons the game was so prolifically pirated.

Read the post from TorrentFreak here.

Is piracy overblown?

Epicenter blog at Wired Magazine asks whether the figures surrounding piracy are bigger than the actual financial impact. 

The post offers numerous links and stories on video game piracy, movie piracy, and the recent stories on textbook piracy. 

Read the entire post here. 

Give computer games away for free to combat piracy

A leading computer game creator is arguing for games to be released for free to combat video game piracy.

From BBC News:

Computer games experts have devised a way to beat the pirates who cost their industry a fortune.

Manufacturers plan to give away their games for free.

The scheme was revealed by one of the industry’s leading entrepreneurs, Lisburn-born David Perry.

His best-known creations include Enter the Matrix, Earthworm Jim and Messiah.

“The next big thing will be free games,” he said.

Mr Perry said the plan “sounds crazy” but it had already proved successful in Asia.

“They had so much piracy that they decided to stop charging for the games. Instead, there’ll be a charge for things you might want to use in the game,” he said.

“Your character might have a plain white T-shirt. If you wanted a nicer one you could have it for a dollar. Or perhaps you could buy a magic sword for a knight for a dollar.”

Nintendo lost $762 million to piracy in 2006

An official with Nintendo was quoted stating that Nintendo and its game developers and publishers may have lost $762 million to video game piracy in 2006.

Source: Associated Press, ” Raids in 16 States Seek to Thwart Video Game Piracy,” New York Times, August 2, 2007.

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