Video Game Piracy

Information and statistics about video game piracy and the downloading of pirated games online. Data collected from industry officials and other public information sources.

Chinese knockoffs are believed to be responsible for gains of up to one-third in market share in the online game industry.

Source: “Chinese Knockoffs Pose Headaches for Korean Online Game Makers ,” Chosun Ilbo, October 17, 2009.

Depending on the region of the world, Peer to Peer networks account 43 percent to 70 percent of software, movie, music and video game piracy.

Source:  Eric Lai, “What’s replacing P2P, BitTorrent as pirate hangouts?,” ComputerWorld, October 9, 2009.

Piracy on the Internet represents between 50 to 75 percent of all Internet traffic worldwide.

Source:  AFP, ” Swedish crackdown on piracy pays off,” Google News, August 4, 2009.


Video game piracy in Brazil causes 94 percent of all video games sold in the country to be pirated.

Source:  Pedro Franco, “A Nation of Pirates,” Escapist, May 12, 2009.

83 percent of all video games bought and played in Malaysia are pirated copies.


Piracy of movies, music, software and video games in the United States causes losses of $58 Billion a year.


The following are the estimated losses to video game piracy by countries. The numbers are the most current data regarding video game piracy released by the International Intellectual Property Alliance.

Country Market Value
1 Italy 817 Million
2 China 589.9 Million
3 Spain 510 Million
4 South Korea 461.9 Million
5 Russia 282.1 Million
6 Mexico 273 Million
7 Taiwan 202.9 Million
8 Brazil 159.3 Million
9 Sweden 135.3 Million
10 India 129.9 Million
11 Thailand 91.4 Million
12 Poland 76 Million
13 Australia 75 Million
14 Greece 30.2 Million
15 Malaysia 28 Million
16 Bulgaria 21 Million
17 Hungary 15.9 Million
18 Egypt 14.3 Million
19 Israel 11.4 Million
19 Philippines 11.3 Million

Internet piracy in the United Kingdom is responsible for half of all Internet traffic in the country. 7 million people are estimated to access illegal downloads each year. The piracy of movies, music, books, software and video games is valued at $19 Billion (12 Billion British Pounds).


Video Game Piracy is the unauthorized copying, selling, and distributing of licensed video games without the permission of the copyright holder.

Click here to see a breakdown of pirated video game losses by country.

The Electronic Software Association estimates piracy losses to entertainment software companies to be about $3.5 billion.


Piracy in the United States causes $2.3 Billion in losses to copyright holders.